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Guide to Mine Hop Bomb Run
Hello fellow altitude players. As you have recently seen, I have been mine hop running quite a bit. Sometimes I do it in pubbies and even occasionally in ladder! Even though the remote no longer is imba and OP, we can still use the mine hop run effectively and it puts a tremendous amount of fear into the opponent. Also, it gives everyone a laugh and everyone likes to laugh right?
First of all. You want to choose the Explodet plane. Then you chose the Remote perk setup and w/e green or blue perks work well. Second of all, there will be many haters and people who will despise you for trying this technique. Nevertheless, (assuming you have practice) encourage your teammates with a friendly "Thank you for your opinion but I would truly appreciate it if you let me try to mine hop bomb run. I really think it would be a viable option to the team's strategy". It even helps to have this exact sentence copied and pasted for you will be seeing haters doing what they do best all of the time. MINE HOP BOMB RUNNING IS NOT TO BE TAKING WITH LEVITY. IT CAN BE USED TO EFFECT Here is an example of the mine hop bomb run on mayhem and two great locations where it can be done. http://www.youtube.com/watch?v=afPkkTEyXdA As you can see, the bomb can travel great distances and hit the base which every bomb runner wants to do! This next type of mine hop bomb run is called the WokHop but to not be conceited, I will call it the Speed Hop This type of running is more for if you get a pick up at the top and want to throw down the bomb as quickly as possible. http://www.youtube.com/watch?v=7hSAA6qbzl8 So there you have it! It is not a new style of running and I do not take credit for coming up for it. However, the mine hop WILL BE REVIVED! Last edited by Wok3N^; 08-25-2010 at 09:49 PM. |
#2
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<reserved for more videos>
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#3
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Lol @ Kuja's "Woken, I never want to see that again" during the FFL finals.
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#4
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You see! Kuja is a hater! We have to stand up to the haters!
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#5
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Nice!
Very nice, woken. I've been testing out this tactic as well, although recently I have refrained from the temptation in ladder because of the resulting rage. I actually have started writing a guide on some other routes myself, but it will be a while before I am ready to put it up with videos. Hopefully it will be a helpful addition to this guide, basically to show extra routes.
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#6
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lol its fun to do, the wokhop is pro and new
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#7
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conceded? nice wokey bear.
It's conceited :P |
#8
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See while your doing the part where you circle around to go back to your mine your getting shot in the face -_-, there is literally no situation where this would ever be useful.
edit: also your doing it wrong Last edited by Kuja900; 08-25-2010 at 09:39 PM. |
#9
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I find the increasing number of ... what are they called now... Boosters? Yeah, boosters, quite annoying. It's really stupid when you go into a match or a pub and see every remote explodet on the team camping the bomb and half wittedly fail.
Credits to Storm for inventing the tactic. ^^ Btw, Nice work Woken. I'm not sure if I want to disclose the maps and locations on where bombing is viable for this type of thing... I don't want a whole swarm of people randomly trying to do it. >_> |
#10
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Storm invented nothing
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#11
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Also if I still bothered with pubbies I'd be really pissed this guide was made as now just like with the rev bip guide everyone every game you go in some useless tard in a whale is going to be taking the teams bomb.
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#12
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The two things that instantly came to min-
wait The three things that instantly came to mind when I saw this, in order of appearance 1. Now I know the irony of looking in at a guide for a new crazy thing and going "oh god now everyone's going to be doing this" 2. Pioneers must stick together, especially if Kuja is against them 3. Fartface is a fart commander Bravo mine boosters, bravo |
#13
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Quote:
the thing that came to my mind against this tactic actually is how easy it would be to block the bombs considering this is the longest range bomb tactic we've ever seen, and any co-ordinated team would be able to simply block them however we'll see if the engineers of this design can work around that |
#14
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Quote:
Last edited by Kuja900; 08-26-2010 at 06:18 PM. |
#15
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I've actually seen Fartface do this effectively several times in ladder. It's normally a one hit wonder and people expect it after that. Can still be useful if everyone's dead but you don't have time to make it across the map.
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#16
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Yeah, I've seen this done well on Heights, cos you can get the bomb going virtually horizontal.
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#17
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I've experimented a while ago with the nerfed remote mine boosting mines and its almost completely useless.
Yes 1/10 times you may make a lol hit after a lot of practice, but the vast majority of times you're either going to mistime the detonation, be at the slightly wrong angle to the bomb or be killed while you circle around, place a mine, turn back round and then discover the enemy team has had enough time to all respawn. |
#18
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Meh. You haters are wrong, a tactic always can be helpful at certain times. I agree you would not usually do this, but somtimes, it IS the optimal tactic.
Also what does "Fartface is a fart commander" mean |
#19
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Quote:
Considering that he pointed out a use for it immediately and off the cuff, I'd say the credibility of your statement that it would never be useful is lacking If nothing else, don't call it a long range tard shot, it looks like one of the hardest techniques to pull off I've seen yet, pay some respect to the people who can actually pull this off regularly. Even if you can't do that, think about it; being good enough to hit this whenever you wanted would DRASTICALLY change the tactics for both teams in a tbd match. |
#20
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Thank you beagle. I kinda exaggerated in my opening post to say that it should be a viable constant bomb running technique. However, it is excellent for pick-ups when a whale can't climb to get that hit.
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#21
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Use two bombs, in a 2 run 1 bomb should normally be used for getting opponents out of position them bomb facing them so the 2nd one can run easier. With this people are forced to protect a top running whale, who could randomly super lob it. At least 1 plane out of position to shoot whale runner, and 1 waiting at base to block it. Leaving it (in a worst case scenario) a 4 on 3 for the 2nd runner.
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#22
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Quote:
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#23
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Quote:
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#24
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Quote:
I think you're the one who needs to read people's posts more carefully, Kuja. |
#25
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Also consider the psychological factor; at any time some jerk can precision launch a very fast bomb at your base from ridiculously far away. That alters how you play, whether you have to leave someone tethered at base to block or whether it makes your whole team and playstyle feel much less mobile and much more turtle-y in general.
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#26
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It used to be fun before every damn explo now is doing it, before it was little ol me with a couple others ;O
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#27
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In my opinion, this tactic only works once per map. Any other times it is done on the map should be done in last resort play. For example, the very first time you launch a bomb across the entire fallout map, no one on the opposing team will be expecting it after seeing the bomb icon disappear so far away. Because of this, you need to be able to hit the base on your first try, making mine boosting all about accuracy. From there on, if your runner dies, picking it up as a fatty and quickly launching it toward the base is the optimal way of getting rid of it when all of your teammates are dead. This works especially well in maps with communal bomb points like middleground and core.
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#28
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HEY I MADE THIS POPULAR!!!
SRSLY! I've been doing it for months, at first mostly for fun against newbies on our aussie servers, and then tried to use it with more experienced players (with limited success of course). Here is my take on it: general: The bomb icon disappears from opponent's screen once you release the bomb. therefore, it can, and will catch people off guard if lob from 1+ screen away. Positioning then bombing isn't always difficult/awkward since your mine can be used to hold your position. Due to remote mine time been extended, there are several maps where bombs can be pre-located before you grab the mine (such as mayhem, hills, asterioids). It isn't always the most effective as a lob, but having the option to lob/mine boost for a fast run definitely can throw even good players off guard. Whenever i try to play to lob, i'll just be miserable. But when used as an alternative option when all else fails, it is at least an option. tbd_hills : this technique is an actual valid technique in tbd_hills. It is really useful if your team knows how to clear the path once you get into position. and you can escort your own bomb, using your missles to clear the path by pushing blockers out of the way, etc. A tbd_mayhem : like woken shown, 2 places to mine hop. Both are ridiculously hard to pull off. Practically impossible with decent players around. But you can place the mine first before grabbing the bomb, which would make it fast. tbd_asteroids : lob can be done right after the vertical stretch of stones on your side of base. This long lob is hard to aim. I have at best 10% accuracy so far. The other one, would be hopping from right after the vertical stones on the opponent's side. This is like a rocket bomb where it flies straight to the base. In a special case of 3 gold bars, it can also be done right above the veritical stretch of rocks on your side of map. This requires practice but can be done and is valid since you can do it behind safety of rocks in your side of map. tbd_core : lob from high, and lob from low is possible. Only chance of pulling this off is by catching opponent off guard. tbd_nuclear : lob from low. tbd_fallout : lob from 2~3 plane length before the middle towering rock. Aim 5 degrees high. Bomb would have to go through the middle gap. once through it will hit. tbd_heights : 2 location from high. 1 from right after the middle rock through middle path to base. tbd_cave : due asymmetrical map, only valid lob is done by playing Green. Lob from mid. tbd_focus : best location i know is right above the > shape wall. hiding inside the > shape with a mine in place will give you option of lobbing (through mine field), or boosted bomb run. Like mentioned, in a game with better players, i have used it to advantage either by opening the options of actual lobbing (when path is clear and enemy is waiting to snipe you down if you run or if there is a huge minefield ahead), or mine boosting for speed in a bomb run. If your opponents know you can lob accurately, they will be wary, so having 2 options can give you a little advantage sometimes. Last edited by SkyTiger; 08-27-2010 at 06:20 PM. |
#29
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cool trick. Only seems decent as a surprise tactic when you will die or get blocked anyways.
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#30
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This trick is cute in ladder where teams lack organization. But against any half decent team, I'm sorry to say, a half-decent Loops will just afterburn to catch it.
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#31
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Time anchor bombing is cute in ladder where teams lack organisation, but against any half decent team, I'm sorry to say, a half-decent Explodet will just rocket the choke when he finally comes in.
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#32
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A TA can be properly supported while a Whale bomb can't. Once the other team sees the whale pick up the bomb, it should be pretty obvious what is going to happen. You know better then that, Bagle. D:<
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#33
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Agreed; when I saw you lob in tbd_hills and hit, I nearly died laughing! :P
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#34
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Quote:
Biplane is a cute plane in ladder but against any half-decent team it will be outperformed, Flexi Wings is a cute pick in ladder but against any half-decent team you will be focused down, etc etc etc |
#35
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well obviously, biplane sucks
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#36
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Quote:
EDIT: If you would like a more in-depth explanation of why I think this won't work here it is: First off, you are committing one plane used to force light planes into the enemy base into the role of a bomb carrier-light plane until it can get into position. If the explodet is skilled enough, that's not too big an issue. The problem starts to manifest in your plane comp. You will have only 1 whale left to preform whaling duties (Assuming you're playing 2 total), or risk being extremely laser/bomber-weak if you run a 3 whale build. Additionally, your light planes will be somewhat out of their element (unless they're used to clearing the way) possibly leading to some mis-plays. Also, your carrier is very slow and sniper-bait on a lot of maps. Finally, if you somehow get into position with enough HP to survive your remote blast, the actual maneuver takes about a second and a half to preform, giving the enemy team a window to get into position to counter. Last edited by Evan20000; 08-28-2010 at 04:40 PM. |
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I love the argument I generated
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#38
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As do I.
Intelegent discussion is rare on these forums. I'm sure Bagle will come back with a counterpoint and I will rebutt him and so on while we have a gay ol' time with this topic. |
#39
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Quote:
You raise pretty good strategic points too, looks like it'll be down to seeing if it can ever be pulled off in game to any effect |
#40
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U so pretti!111
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