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Thread Tools | Display Modes |
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#1
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New Server Console Command: testDisableWeaponMode -- 0 = all weapons enabled, 1 = disable primary weapons, 2 = disable secondary weapons, 3 = disable all weapons
New Server Console Command: testHealthModifier <modifier%> - planes spawn with modified health Updated Server Console Command: startTournament - now works with FFA and other maps that don't have exactly 2 teams Updated Server Console Command: overrideSpawnPoint - bug fix: <angle> parameter now uses the range (-180,180) Code:
testGravityMode specific adjustments:
plane gravity disabled:
afterburners are now more effective at breaking stalls
stationary plane corpses now drift
ball gravity disabled:
ball now experiences additional drag at all velocities
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#2
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Thanks Lam! I updated my server code to add options for the weapon mode and health modifier, and it is working good. I also updated the override spawn to allow downward facing spawns, and it works great now.
Thanks a bunch. |
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#3
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Oh finally, the keyboard aiming line
just kiddin |
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#4
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How is the testHealthModifier implemented? It seems to work as I would expect for weapon fire, turrets, etc. But, walls seem to do the same percentage of damage as they would otherwise.
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#5
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It seems like crashing must take a % of total heath away. I don't think it is a big deal at least for my usage. I'm only expecting to use it for specific maps, so damage modifier can be changed for the maps in editor if needed.
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